Cross-functional studio leader with 18+ years of software experience, combining engineering and scalable architecture, market-informed game and product design, and the business and organizational strategy required to take ideas from validation to launch.
▶ [PORTFOLIO]: Fusing logical systems architecture with high-fidelity game design.

Self-taught developer who started programming at a young age. Spent a decade in enterprise software engineering, backend databases, and automation frameworks before transitioning into professional game development, Unity architectures, and studio co-founding.
Works across the complete lifecycle of a game and studio: researching markets and competitors, validating and positioning concepts, defining characters and game systems, designing progression and economies, building production-grade software, and shaping the business and team required to bring a product to market.
Studio experience includes business planning, cap table and ownership scenario planning, SWOT analysis, financial planning, publisher and B2B relations, team composition, role alignment, and team dynamics and personality analysis methodologies.
Operating across engineering, game design, and studio leadership to build robust products, shape high-performing teams, and generate new consulting and B2B partnership opportunities.
Microsoft Certified Solution Developer (MCSD)
Smartpro Teknoloji
ID: SP000201005001
Istanbul University
Philosophy
Dropout
Istanbul Kultur University
Art Studies
Dropout
Decades of experience working across complex frontend systems, game engines, and low-latency network backends.
Selection of published games, interactive prototypes, and active system engines.
Idle / Clicker / Simulation
An addictive idle clicker game set in the ancient Lydian Empire where players build, upgrade, and tap their way to wealth.
Co-Founder, Solo Developer & Designer
PC (Steam)
Racing / Casual / Brand Integration
A mobile racing game developed in partnership with Fiber Games for Opet, integrating in-game points with real-world fuel discounts.
Technical Lead (B2B)
iOS, Android
Published extensions helping developers automate pipelines and compile highly optimized calculations.
Editor Extensions • $14.99
A Unity Editor utility for capturing automated, high-resolution screenshots.
A lightweight branching workflow tool for Git, designed to help development teams maintain clean, tidy, and predictable branch environments.
A high-performance Unity MCP with extensible APIs for agentic tools.
Bahçeşehir University Gamification Club (Sponsor: Red Bull)
In this event sponsored by Red Bull, a presentation was delivered to university students on mobile game industry dynamics, studio production pipelines, and game publishing phases from scratch.
Circle Up Community
A comprehensive 8-session training and panel series was conducted within the Circle Up community, aimed at developers looking to enter the mobile game industry.
Anadolu University Game and Animation Development Center (OAGM) - Republic of Turkey Ministry of Industry and Technology & Arinkom TTO
Designed the Unity-based game development curriculum and lesson programs as part of the OAGM project at Anadolu University, delivering lectures and hands-on training to future game developers.
Leverage decades of engineering craftsmanship to audit database stacks, optimize compiles, or coordinate core pipelines.
Designing and auditing high-performance architectures, automated testing frameworks, and scalable backend/real-time systems while mentoring engineering teams.
Validating game concepts, researching markets, designing gameplay loops, progression, and economy systems from early ideas to production.
Structuring game studios, modeling partnerships and financial planning, defining roles and optimizing cross-disciplinary team dynamics.
Interested in consulting, game mechanics architecture, backend scaling, or technical audits? Start a conversation.
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