Taygun Savaş
[INIT // SOFTWARE_ENGINEERING_CRAFT_SINCE_2009]

Building Games, Software
and Teams That Scale.

Cross-functional studio leader with 18+ years of software experience, combining engineering and scalable architecture, market-informed game and product design, and the business and organizational strategy required to take ideas from validation to launch.

[01 // LOGICAL_MIND][02 // CREATIVITY]
ANALYTIC: 50%MIND_BALANCE // HARMONIOUSCREATIVE: 50%

▶ [PORTFOLIO]: Fusing logical systems architecture with high-fidelity game design.

[STAT // 01]18+ YearsSoftware Exp
[STAT // 02]7+ YearsGame Dev Exp
[STAT // 03]60+Games Developed
[STAT // 04]300+Contributions

01 // IDENTITY

Crafting software code and virtual worlds.

Taygun Savaş
Taygun Savaş

Self-taught developer who started programming at a young age. Spent a decade in enterprise software engineering, backend databases, and automation frameworks before transitioning into professional game development, Unity architectures, and studio co-founding.

Works across the complete lifecycle of a game and studio: researching markets and competitors, validating and positioning concepts, defining characters and game systems, designing progression and economies, building production-grade software, and shaping the business and team required to bring a product to market.

Studio experience includes business planning, cap table and ownership scenario planning, SWOT analysis, financial planning, publisher and B2B relations, team composition, role alignment, and team dynamics and personality analysis methodologies.

Operating across engineering, game design, and studio leadership to build robust products, shape high-performing teams, and generate new consulting and B2B partnership opportunities.

[CERT]

Microsoft Certified Solution Developer (MCSD)

Smartpro Teknoloji

ID: SP000201005001

[ACADEMIC]

Istanbul University

Philosophy

Dropout

Istanbul Kultur University

Art Studies

Dropout

[LANGUAGES]

EnglishPROF
RussianLTD

02 // ARSENAL

System & Language Stack

Decades of experience working across complex frontend systems, game engines, and low-latency network backends.

Languages

[LANG_01]
C#C++JavaScriptTypeScriptPythonT-SQLPHPLuaShellHTMLCSS
SEC_01SYSTEMS_VERIFIED

Game Engines

[ENGN_02]
UnityUnreal Engine
SEC_02SYSTEMS_VERIFIED

Frameworks & SDKs

[FRMW_03]
.NETAngularReactNode.jsExpress.jsGraphQLBootstrapEntity FrameworkZenject / Extenject
SEC_03SYSTEMS_VERIFIED

Databases & Storage

[DATA_04]
Microsoft SQL ServerMySQLPostgreSQLMongoDBElasticsearch
SEC_04SYSTEMS_VERIFIED

Cloud & DevOps

[CLD_05]
AWSAzureGoogle CloudFirebaseDockerKubernetesJenkinsNginx
SEC_05SYSTEMS_VERIFIED

Methodologies

[METH_06]
Project ManagementSoftware Development Life Cycle (SDLC)Test-Driven Development (TDD)Game DesignMarket ResearchCompetitive AnalysisGame Economy DesignBusiness PlanningSWOT AnalysisTeam Dynamics
SEC_06SYSTEMS_VERIFIED

03 // TIMELINE

Professional Timeline

Co-Founder / Studio Lead

Warbyte (formerly Pummel Entertainment)
[INDEX_00]July 2022 - Present
// RESPONSibilities
  • Co-founded an independent game studio focused on developing original IPs and commercial game projects.
  • Directing business strategy, financial planning, and publisher relations while maintaining technical leadership.
  • Responsible for system architecture, gameplay mechanics, performance optimization, and production pipelines.
  • Providing tech lead level support for client companies (including Holago Games, Fiber Games, and Opet) as a B2B technical partner.
  • Collaborating directly with client teams to design scalable architectures, guide engineering decisions, and deliver production-ready features.
// key_ACHIEVEMENTS
  • Successfully launched Coin Smith on Steam (PC), managing full production cycles from prototype to publication.
  • Partnered with Fiber Games to architect and ship Opet Ultra Race, a high-traffic mobile game integrated with brand loyalty discount systems.
  • Established core game architecture templates using Unity and C# that reduced team onboarding overhead.
UnityC#System ArchitecturePerformance OptimizationB2B CollaborationsSteam Publishing

Chief Technology Officer (CTO)

Trifles Games
[INDEX_01]April 2022 - March 2023
// RESPONSibilities
  • Played a pivotal role in driving technological innovation and overseeing the technical aspects of all studio projects.
  • Led the implementation of agile methodologies and development best practices to enhance product development cycles.
  • Collaborated closely with team members to resolve blockages, apply technical solutions, and ensure smooth project execution.
  • Spearheaded version control setups and documented technical workflows to streamline onboarding for new hires.
// key_ACHIEVEMENTS
  • Developed developer productivity tools that significantly increased pipeline speed for game prototypes.
  • Structured standard documentation layouts that successfully reduced developer onboarding time by 30%.
  • Successfully delivered multi-platform game releases utilizing C#, Unity 3D, and TypeScript.
C#Unity 3DTypeScriptEntity Framework CoreAgile Methodologies

Lead Software Developer

Trifles Games
[INDEX_02]December 2021 - April 2022
// RESPONSibilities
  • Introduced agile methodologies and development best practices to the software division.
  • Discussed issues and blockages with team members to provide resolutions and apply best practices.
  • Led organization-wide version control efforts, Git branching strategies, and codebase maintenance.
  • Documented technical workflows and shared knowledge to educate newly hired employees.
// key_ACHIEVEMENTS
  • Designed developer tools and utilities that automated routine asset integration, improving team productivity.
  • Refactored game logic scripts to support flexible module swapping, simplifying game loop customizations.
C#Unity 3DGitAgileTechnical Documentation

Senior Software Developer

Trifles Games
[INDEX_03]May 2020 - December 2021
// RESPONSibilities
  • Contributed to all core aspects of game development, from prototyping gameplay ideas to shipping final products.
  • Developed project schedules, milestones, and designed scalable codebase architectures.
  • Participated in the full SDLC including planning, designing, coding, debugging, and documenting.
  • Animated characters and objects, polished game feel, maintained code, and fixed system bugs.
// key_ACHIEVEMENTS
  • Successfully designed and polished multiple gameplay elements, ensuring high framerates and stable memory usage.
  • Delivered clean, documented codebases that served as a reference for subsequent project structures.
C#Unity 3DSDLCDebuggingGame Polish

Game Developer

Nerfed Potatoes
[INDEX_04]March 2019 - May 2020
// RESPONSibilities
  • Created game prototypes based on initial design ideas using C# and Unity 3D.
  • Used advanced debugging techniques to identify and resolve computer code errors.
  • Managed project requirements and successfully accomplished objectives via self-monitored progress.
  • Monitored social media and online developer communities for industry trends.
// key_ACHIEVEMENTS
  • Designed and launched several game prototypes that were pitch-ready for mobile game publishers.
  • Resolved critical project performance issues, drastically increasing customer satisfaction.
C#Unity 3DPrototypingDebuggingRequirements Management

Full Stack Developer

E Özelçi Otomotiv
[INDEX_05]April 2018 - February 2019
// RESPONSibilities
  • Developed Barcode and Commercial Automation Systems utilizing MSSQL and MySQL databases.
  • Wrote clean backend code using C# and designed frontend user interfaces.
  • Reviewed project specifications and designed technology solutions that exceeded performance expectations.
  • Delivered performance-driven, user-centric web applications meeting all business requirements.
// key_ACHIEVEMENTS
  • Designed and deployed a highly reliable barcode reading automation system, lowering scanning errors.
  • Completed full-stack integrations of warehouse management portals using HTML, CSS (Bootstrap), and JavaScript.
C#MSSQLMySQLJavaScriptBootstrapHTML/CSS

Assistant General Manager

Victory Textile
[INDEX_06]September 2017 - March 2018
// RESPONSibilities
  • Managed software project requirements and developed custom barcode and commercial automation portals.
  • Configured MS SQL/MySQL database schemas and developed C# backend automation services.
  • Implemented front-end user interfaces using HTML, CSS, and Bootstrap/JavaScript.
  • Reviewed code, debugged system issues, and coordinated operational workflows in Kokand, Uzbekistan.
// key_ACHIEVEMENTS
  • Designed and integrated custom textile tracking systems that improved operational inventory accuracy.
  • Successfully trained local staff in system operations and database maintenance workflows.
C#MSSQLMySQLJavaScriptBootstrapOperations Management

Software Developer

Freelance Software Developer
[INDEX_07]January 2008 - July 2017
// RESPONSibilities
  • Delivered a wide range of custom software solutions, spanning from web applications to desktop systems.
  • Managed the full lifecycle of software development (requirement analysis, design, coding, testing, and deployment).
  • Focused on creating user-centric, efficient, and scalable solutions for global clients.
// key_ACHIEVEMENTS
  • Delivered 30+ custom projects, including web portals, CRM databases, and automation scripts.
  • Earned deep practical knowledge of C#, .NET, VB, PHP, JavaScript, and relational databases.
C#.NETPHPMySQLMSSQLVBHTML/CSSJavaScript

Full Stack Developer

Mos-Skate
[INDEX_08]December 2012 - June 2015
// RESPONSibilities
  • Developed an e-commerce website using open-source web frameworks in Moscow, Russian Federation.
  • Designed MySQL database schemas and implemented server-side coding in PHP.
  • Created highly responsive front-end user interfaces using HTML and CSS.
  • Implemented critical e-commerce functionalities, including secure payment processing and order management.
// key_ACHIEVEMENTS
  • Co-developed Mos-Skate's flagship e-commerce portal, improving online discovery and checkout workflows.
  • Established stable third-party payment gateways, securing online customer transactions.
PHPMySQLHTMLCSSE-commercePayment Gateways

04 // SIMULATIONS

Interactive Showcase

Selection of published games, interactive prototypes, and active system engines.

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Coin Smith Cover
[ENGINE // Unity]released

Coin Smith

Idle / Clicker / Simulation

An addictive idle clicker game set in the ancient Lydian Empire where players build, upgrade, and tap their way to wealth.

ROLE

Co-Founder, Solo Developer & Designer

PLATFORM

PC (Steam)

[ View Specs ]
Opet Ultra Race Cover
[ENGINE // Unity]released

Opet Ultra Race

Racing / Casual / Brand Integration

A mobile racing game developed in partnership with Fiber Games for Opet, integrating in-game points with real-world fuel discounts.

ROLE

Technical Lead (B2B)

PLATFORM

iOS, Android

[ View Specs ]

05 // UTILITIES

Unity Extensions & Tools

Published extensions helping developers automate pipelines and compile highly optimized calculations.

Easy Screenshots

Editor Extensions$14.99

[PKG_01]

A Unity Editor utility for capturing automated, high-resolution screenshots.

UnityC#Editor UtilityAutomation
[ Connect Package ]

06 // CONTRIBUTIONS

Open Source Systems

Shell / PowerShell / C
2

git-tangle

A lightweight branching workflow tool for Git, designed to help development teams maintain clean, tidy, and predictable branch environments.

GitShellCLI ToolsDevOps
[ Fetch Repo ]
C# / Rust / PowerShell
1

Patina Unity MCP

A high-performance Unity MCP with extensible APIs for agentic tools.

UnityC#MCPAI Tools
[ Fetch Repo ]

07 // LOGISTICS

Public Seminars

Spring 2023

Mobile Game Development with Trifles Games

Bahçeşehir University Gamification Club (Sponsor: Red Bull)

In this event sponsored by Red Bull, a presentation was delivered to university students on mobile game industry dynamics, studio production pipelines, and game publishing phases from scratch.

REF // OUTREACH_01
Fall 2022

Mobile Game Development 101

Circle Up Community

A comprehensive 8-session training and panel series was conducted within the Circle Up community, aimed at developers looking to enter the mobile game industry.

REF // OUTREACH_02
2022 - 2023

Game Development Lessons with Unity

Anadolu University Game and Animation Development Center (OAGM) - Republic of Turkey Ministry of Industry and Technology & Arinkom TTO

Designed the Unity-based game development curriculum and lesson programs as part of the OAGM project at Anadolu University, delivering lectures and hands-on training to future game developers.

REF // OUTREACH_03

08 // EXPERTISE

Systems Consultation

Leverage decades of engineering craftsmanship to audit database stacks, optimize compiles, or coordinate core pipelines.

Engineering & Technical Leadership

Designing and auditing high-performance architectures, automated testing frameworks, and scalable backend/real-time systems while mentoring engineering teams.

  • Software, system, and game architecture.
  • Test-Driven Development (TDD) & automated testing.
  • Real-time communication & WebSockets.
  • Database architecture & performance optimization.
  • CI/CD automation, containerization & workflows.
  • Technical audits & engineering team leadership.

Game & Product Strategy

Validating game concepts, researching markets, designing gameplay loops, progression, and economy systems from early ideas to production.

  • Market research & trend analysis.
  • Competitor analysis & product positioning.
  • Concept validation & product roadmaps.
  • Character design sheets & documentation.
  • Gameplay loops, mechanics & progression.
  • Game economy design & monetization balancing.

Studio, Business & Organization

Structuring game studios, modeling partnerships and financial planning, defining roles and optimizing cross-disciplinary team dynamics.

  • Studio strategy & business planning.
  • Cap table & partnership scenario modeling.
  • SWOT analysis & financial planning.
  • Publisher strategy & B2B partnerships.
  • Team composition & role alignment.
  • Team dynamics & personality analysis.

09 // INQUIRIES

Connect with Taygun.

Interested in consulting, game mechanics architecture, backend scaling, or technical audits? Start a conversation.

[JOIN // EMAIL_LIST]

Sign up to receive technical updates about game prototypes, active web services, and new repository releases.

MIND_BALANCER
LOGIC: 50%BalancedPLAY: 50%